/// KNIGHTFALL: A PRINCESS PURSUIT
[2025-05-01]A wannabe knight's journey to save... a princess?










ABOUT
Knightfall follows wannabe knight, Oddie, on a quest to save the princess of his land. During this quest, the player will control Oddie as he runs, jumps, and slashes threats unlike ones he has ever faced. Our hero, Oddie, encounters entities that aren’t-so-one-sided and sees a hidden side of the world he had no idea could exist. How will a world where his future is decided change when he gains full control of his actions? Oddie finds that his world is not only more than it seems, but that there are people, creatures, and circumstances beyond the 2D world he thought he knew.
ROLE
For Knightfall, I served as Lead 3D Artist, Assistant Programmer, Asset Clerk, Writer, and Photographer. It was my role to create both the 3D characters, Oddie and Cassandra, in Blender. Both characters were modeled, retopologized, UV wrapped, rigged, and textured, with Oddie getting hand painted textures. I helped program in Unreal Blueprints and Unreal’s animation blueprints using PaperZD.
Along with the 3D art, I helped with writing dialogue and figuring out story beats used in the final game.
I also created a File System for use internally in the Unreal project and took portraits of all team members for use on social media and promotional material.
